Digital 3D has become ingrained in the modern cinematic landscape, but still we don’t know how to talk about it.
It’s been almost nine years since The Polar Express was released in IMAX 3D and signalled a change in the industry. That film’s 3D release, only on IMAX and only on actual 15/70mm film prints, was a huge success relative to its 2D version. Only a year later, Walt Disney released Chicken Little, the first feature film to be released in digital 3D. This was followed by a 3D conversion of The Nightmare Before Christmas in 2006, another success. By 2009 we’d already had a number of films, both animated and live-action, released in digital 3D.
Then came Avatar, and the deal was sealed.
Audiences saw something bold and new from an effects film, and 3D was marketed as a crucial element of that experience. Meanwhile, studios saw the dollar signs. By releasing a film in 3D, the studios (and exhibitors) could collect an extra $3 surcharge on tickets. How could they possibly resist.
We’re now at a point in the life-cycle of digital 3D where I think it’s safe to acknowledge that it’s here to stay, at least for the medium term. As a technology it’s still highly problematic, but for the most part it works well enough, and while North American audiences are largely indifferent and slightly annoyed by the higher prices, international audiences can’t seem to get enough of the spectacle.
All this is a sideshow, though. What’s more vexing is that we haven’t moved past discussions of whether 3D should exist, and to the more important critical issue, how 3D is implemented in artistic terms.
Read the majority of reviews of 3D films, and when the 3D is mentioned it’s usually on a relatively binary scale. Either the 3D is “good” or “bad.” “Effective” or “ineffective.” “Distracting” or “unnoticeable.” Not that 3D and color photography are necessarily equivalent artistic tools, but could you imagine if critics reserved a sentence or two in every review to simply say, “the color in this film was pretty good and thankfully not very distracting.”
Of course, the studios don’t help in this regard by forcing so many films to be in 3D, usually through ugly post-conversion. No wonder we can’t get past deciding whether 3D is simply good or bad when you can go see Star Trek Into Darkness and have a genuinely bad experience because the 3D is so shoddily slathered on and even more sloppily projected.
It seems the only films that get the benefit of deeper analysis into their 3D are those directed by respected auteurs. The prime example of this was Martin Scorsese’s Hugo, a film which for the most part is a competent implementation of 3D technology, often to gimmicky ends. When it was released, though, many critics did note the use of 3D as not only being exemplary on a purely technical level, but also bringing out the film’s thematic exploration of cinema itself as gimmick and illusion.
I’d go even further and say that the one sequence where the 3D is entirely effective thematically is when we get to see the making of Méliès’ films. The 3D here accentuates our perception of depth in Méliès’ film sets, helping to break down his crude illusions and showing us the simple joy of creating magic on-screen.
This respect for auteurist use of 3D has also been extended to the likes of Werner Herzog for his documentary, The Cave of Forgotten Dreams, and Wim Wenders for Pina. Both films were rightly lauded for their creative use of 3D, though in both cases there was still relatively little actual analysis of how the 3D achieves artistic ends beyond merely commenting on the clear visceral effects.
Perhaps the most disappointing critical non-discussion of 3D occurred upon the release of Baz Luhrmann’s The Great Gatsby. First of all, Luhrmann doesn’t garner nearly the respect of a Scorsese or a Wenders. Furthermore, the film itself was so burdened by its relationship with its source novel that most discussion amounted to the equally facile “was it a good adaptation?” This generally easy dismissal of the film as a whole also led many critics to acknowledge the 3D as being technically very good, and definitely a part of Luhrmann’s attempt at visualizing excess. Of course, that’s all true, but the conversation usually stopped there. No further reflection or inspection.
Why had Luhrmann shot his film in 3D? Excess and gimmickry. Did this match the story? Sure, I guess. Did it look good? Yeah, sure, can we move on now?
This may have been the correct response to the film in general. I would argue with that, but it’s an impulse I understand. What’s too bad, though, is that Luhrmann’s film is the first in quite a while to feature a use of 3D that was thought through carefully and purposefully to achieve a genuine artistic effect beyond simplistic thrills and a $3 premium on every ticket.
What Lurhmann finds in his 3D photography is depth. Literal depth. That’s obvious, of course. 3D is all about creating the illusion of real-life depth in the screen. But Luhrmann leverages this depth constantly. His is a film in which compositions are not defined simply by objects in an x and y-axis on the frame, but also by objects in the z-axis and their relation to each other.
The party sequences, for example, use the 3D for spectacle, but they also create a greater sense of the material excess in Gatsby’s world by filling the z-axis with stuff, so much stuff. This wouldn’t work to artistic ends on its own, though, which is why it’s actually used to contrast with the emptiness of Gatbsy’s world when he’s not at one of these parties. There are so many shots inside Gatsby’s mansion where we feel the vastness of the space, and the physical distance between the characters. It’s a hollow world populated by people who cannot connect by any means other than the material, and the 3D brings this out visually in a way that the 2D version of the film simply doesn’t.
Take the argument in the hotel, as another example. A scene that’s really very well shot and acted, even in a 2D visual sense. Add the 3D, though, and Luhrmann is allowed to accentuate the contrasting closeness and distance between the various characters at various stages of the conversation.
In a much more obvious and simplistic use of the same concept, Luhrmann visualizes the green light at the end of Daisy’s dock as being so far off in the distance within the 3D frame that even the audience is tempted to reach out for it. It’s a sense of longing, literalized through visual metaphor and enhanced through 3D composition.
That’s just one film, though. No doubt other 3D films are deserving of deeper and better analysis, but it strikes me that discussing it is difficult right from the get-go. What’s the real problem? I suspect it’s because modern 3D is still too new, and it’s still too shoddy in many instances, and so the critical community hasn’t yet developed the proper vocabulary to tackle it in a more meaningful way. Hopefully that changes soon. Until then, avoid The Wolverine in 3D. I hear the 3D in that one is pretty bad.
5 thoughts on “What We Talk About When We Talk About 3D”
It pains me so that I didn’t get to see Gatsby in 3D… one of the few instances where my theatre decided to release a 3D film in only 2D (most times the opposite happening) and at the same time I’m so happy I saw WOLVERINE in 2D.
I agree that we have yet to come to terms with how to artistically process 3D as a part of the cinematic exeperience and I feel films like HUGO have worked more with critics because of how just bringing the 3D part of the conversation in adds to that narrative, not so much as to how well Scorsese actually created 3D images for our eyes to enjoy.
I think it’s more important to note how even though the production of 3D televisions and the broadcasting of 3D images over cable (ESPN and such) has massively decreased since 2010 and it’s obvious that Hollywood has come to terms with it being a theatre only experience… which I’m okay with.
Let’s just get 4K TVs here and I’m willing to be relatively happy.
Damn, now I feel like an asshole.
It is unlikely that I will ever be able to see the artistic merit of 3D as I’m in the small subset that gets severe headaches due to how the brain processes stereoscopic images with all of the current 3D technologies (oddly enough, the glyphic Red/Blue 3D of the 50s and 80s does not cause this problem for me).
But can we not get the perceived 3D with perspective and whatnot in 2D? I have not ever felt that I was missing stuff just becuase there was no use of a 3rd axis. I understand relationships between space and objects and whatnot in photos and things? If I am not allowed to walk around the image (as in a 3D hologram) to control what I am looking at, is not 2D sufficient?
It’s a bit difficult to describe, as the effect can be subtle and obviously very difficult to illustrate without being able to play the film in 3D, but there is a difference. Though 2D photography does give a sense of depth in the frame, it doesn’t allow for a more concrete perception of distances. Of course, this limitation has been used as an artistic tool, particularly in playing with various angled lenses. What 3D does is partly lessen that tool while enhancing the “real” perception of space.
A good example is in a film like Pina, which in 2D is a fairly solid documentary featuring choreographed modern dance routines, but it’s also quite static in its presentation of bodies in the frame. In 3D, though, the greater perception of depth in space helps to ground those bodies within the context of their environments. We begin to see dance, not in a relatively flat succession of planes, but as fitting into and moving through the space around them.
Now, to a certain extent 2D gets this across as well, so it’s not like 3D is some revolution that way, and its impact is certainly not as wide and important as colour. That said, think for a moment about colour film. Is it necessary? Not really. We could’ve gotten by without ever getting beyond black-and-white. But colour, in most cases, offers an enhanced set of tools for expression.
3D is funny in that it very clearly limits tools while also enhancing them. For this reason much more than colour, I do think 3D needs to be thoughtfully employed to have any artistic validity. But there most certainly is artistic validity in many cases, and I think a deeper critical discussion of what results from that artistry would do a great service both to the critical community and the film makers looking to make something special.
It also pains me to not have seen Gatsby in 3D but then again I’m poor and I don’t take too much risk with my money anymore so there’s that.
Your frustration with the discourse around 3D is understandable but we can also be optimistic. The better film critics can express their taste, and because of that I can compare theirs to what I like about the medium. I like depth, someone else likes 3D when it breaks the fourth wall and flings stuff at them, someone else might like diorama style 3D.
Of course, a lot of the critics just need to be specific about what the 3D does, because I hope that not all 3D movies are alike. What we can say is that STID’s has sharp corners, Pacific Rim’s adds to the fluorescence of the aliens/Pacific rim cities, The Wolverine’s uses shallow focus. And then we can add a thumbs up or down what those effects do to the audience. That shouldn’t be too difficult.